Historiography of computers and of software
Director of Performance Architecture
Historiography of software; the transition from analogue to digital computing; the relationship between production technologies, hardware architecture and end-use; software production as an engineering discipline; software production as labor; embedded computing; high performance computing.
history of technology / public history
University of South Carolina
History of portable computers; computing in the military; early personal computing; companies and user groups in New Jersey
InfoAge Science Center; Mid-Atlantic Retro Computing Hobbyists
I have four primary interests. 1., The history of portable computers. I am writing a book on this subject. 2. History of military computing, particularly in the U.S. Army Signal Corps. 3. How to bridge the gap and advocate cooperation between amateurs (vintage computer collectors/hobbyists) and professionals (computer scientists, historians, journalists, professors). 4. History of early microcomputing companies and user groups, especially in the northeast and mid-Atlantic parts of the United States. In addition, I co-founded and serve as president of MARCH (Mid-Atlantic Retro Computing Hobbyists Inc.) which is a non-profit user group. MARCH operates a grassroots computer museum co-located at the (Wall, New Jersey) InfoAge Science Center and hosts the annual Vintage Computer Festival East.
Modeling and Simulation, Creative Automata
Distinguished Chair of Art & Technology, Professor of Computer Science
University of Texas at Dallas
Modeling methodology for dynamic systems, systems theory and science, aesthetic computing, creative automata, computer science education, history of mathematics and computing
Very varied......history, psychical research, early music, archaeology, physics...et cetera
Data & Society Research Institute
I am writing a history of commercial algorithms for credit scoring in consumer finance.
Science and Technology Studies
I’m an Assistant Professor at the Department of Thematic Studies – Technology and Social Change at Linköping University in Sweden. I work in the research environment ValueS. My primary research interests are in the sociology of science, knowledge, and technology. I have dealt with this question in different ways: by studying the valuation of knowledge in the biosciences, epistemic standards in education, and exclusion in sociotechnical processes. My primary areas of expertise in STS include value practices in science and technology studies, the issue of critical sociology vs. a sociology of critique, actor-network theory (and after), large scale bioscience, technical infrastructures and standards, and epistemic aspects of educational technology.
Computing and biology
Nanyang Technological University
computer graphics, computer vision and user trends
Visiting Lecturer in Applied Technologies and Reality Capture
University of Plymouth, UK
I have worked with 3D imaging solutions for an extended period of time. This includes a lot of publications and research. I have also done a lot of work on sensors and sensing.
The sociological and anthropological aspects of computing are of interest to me. I have a natural eye for user trends, which always leads me down interesting paths. For example, I have written a lot about the Internet of Things and Third Industrial Revolution.
I have really enjoyed getting back into Amiga based computing.
My podcast can be accessed here: http://remotely-interested.com/category/podcasts/
Peters, C., Spring, A. P. (2014) “Digital Heritage, Industrial Memory and Memorialization”, In Orange, Hilary (ed.) Reanimating Industrial Spaces: Conducting Memory Work in Post-industrial Societies, Left Coast Press, Ch. 11
Spring, A. P. & Peters, C. (2014) Developing a low cost 3D imaging solution for inscribed stone surface analysis, Journal of Archaeological Science
Spring, A. P. (2013) “Is the Tablet an Enabling Technology,” Geoinformatics 16 (2): 30-32.
Spring, A. P. (2013) “Revisiting the North Carolina Gold Rush,” GeoInformatics 16 (1): 22- 23.
Spring, A.P. (2012) The Third Industrial Revolution. GeoInformatics 15 (7): 32-34.
Spring, A. P., Peters, C. & Minns, T. (2010) “Using Mid-Range Laser Scanners to Digitize Cultural-Heritage Sites”, IEEE Computer Graphics and Applications (30) 3:15-19
History of the PLATO system, online communities, social media, elearning
Writing a book on the history of the PLATO system and the rise of cyberculture. The book is called The Friendly Orange Glow (see http://friendlyorangeglow.com for more info). The PLATO system was developed starting in 1960 at the University of Illinois and by the 1970s was a worldwide interconnected network of CYBER mainframe-based systems with high-resolution, touch-sensitive gas-plasma display panel terminals, interactive multimedia, instant messaging, chat rooms, multiplayer games, message forums, online newspapers, virtual goods, screen sharing, and many other innovations assumed to have come much later.
History of Information, Communication, and Telecommunicatoins Systems
Gabriel Ferrucci Professor of Computer Information Systems
History of aeronautics and astronautics
Computers in aviation and spaceflight; history of technology, innovation and entrepreneurship; history of aeronautics and spaceflight; Apollo and the Cold War
At IEEE Spectrum, I solicit and edit articles on the history of electrotechnology, including the history of computing. Andy Russell recommended that I join SIGCIS to keep abreast of the field and learn about SIGCIS activities at SHOT meetings.
History of Computing
University of Minnesota
History of computing; history of technology; history of video games; game studies; media studies; business history.