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Information Studies, STS
PhD Student
UCLA, Information Studies

I'm interested in how scientists and humanists build software tools (research software), and how scholarly commitments are inflected in the everyday work of managing software projects.

Media and Cultural Studies
Assistant Professor of Communication Studies
University of Rhode Island

Lurking, new media, technologies of inclusion and exclusion, algorithmic culture, tickets.

Digital Civil Liberties, History of Technology
Creative Technologist
Beyond the Frame
Associate Teaching Professor
Drexel University
Computerization of German banks
Research Fellow
Center for Contemporary History, Potsdam
SUNY Polytechnic Institute

Andrew L. Russell is Professor of History and Dean of the College of Arts & Sciences at SUNY Polytechnic Institute in Utica and Albany, New York. Before joining SUNY Poly in 2016, he was associate professor of history and director of the Program in Science & Technology Studies at Stevens Institute of Technology in Hoboken, New Jersey. He is the author of _Open Standards and the Digital Age: History, Ideology, and Networks_ (Cambridge University Press, 2014), co-editor (with Robin Hammerman) of _Ada's Legacy: Cultures of Computing from the Victorian to the Digital Age_ (ACM Press, 2015), and author of over a dozen articles and book chapters on the history of the Bell System, the American system of voluntary standards, modular design, and the history of computer networks such as Cyclades, OSI, the Arpanet, and the Internet. He is Chair of SIGCIS, an international collective of historians of computing and information.

Con Diaz
Computing and Intellectual Property
Assistant Professor, Science and Technology Studies
University of California, Davis

I am a historian of science and technology with a special interest in law and public policy, and I received a PhD in History of Science and Medicine from Yale University (2016). My first book, currently in progress, is a history of software patenting in the United States. My primary research interests stand at the intersection of the histories of technology, business, and law, but my broader interests include the history of epidemics and women, gender, and sexuality studies.

Assistant Professor
Dept. of Media Studies, University of Virginia

My research concerns the popular and political cultures of networked personal computing. I'm a collector of myths and folk theories. Recently, I've been writing about modems, BBSs, Minitel, and other dial-up networks of the 1980s and 1990s.

history of computing
PhD Student
Georgia Institute of Technology

Gender and race in computing history, history of video games and personal computers, history of computer languages, and early transitions from cryptography and missile ballistics to computing

Business and Economic History; History of Technology; Personal Computers
Benson Chair in Business and Economic History, Associate Professor of History
Pacific Lutheran University, Tacoma, WA

I am a business historian interested in studying PC business software, programming languages, and technology. I have a background in high technology (software development/Microsoft), publishing, and teaching business history and the history of early modern Europe (Renaissance and Reformation). My current research project relates to the origins of PC business software in the United States, c. 1975-2000. The project explores business strategy and the software development process, efforts at standardization, marketing software, and the experience of business software users and customers.

Lecturer in History of Technology
Centre for the History of Science, Technology and Medicine, University of Manchester

James Sumner has broad interests across the history of technology and is Associate Director of the UK National Archive for the History of Computing (NAHC) at the University of Manchester. He has published on the role of the computer as icon in Britain's post-war technological trajectory, and on competing approaches to compatibility in early personal computing. He has supervised PhD research on the social history of the 1980s microcomputer boom and on the labor history of computing in the banking sector, both in British context. He is currently developing a project on how computing concepts were promoted to, and received by, non-expert audiences from the 1940s to 80s.

Corporate Historian AT&T
AT&T Archives and History Center

Bell Labs and AT&T. The convergence of computing and communications.

Media Studies, History and Philosophy of Science
Research Assistant
Leuphana University Lueneburg

Jan Mueggenburg is currently working as a post doctoral research assistant at the Institute for Culture and Aesthetics of Digital Media at the Leuphana University in Lueneburg. He publishes and lectures about the history of computing, cybernetics and bionics. His P.Hd.-thesis deals with the history and epistemology of the cybernetic machines built at Heinz von Foerster‘s Biological Computer Laboratory. His latest publications include: “Der Delfin als Medium. Formation und Imagination in John C. Lillys Kommunikationsexperimenten,” Designing Thinking: Angewandte Imagination und Kreativität um 1960, ed. Claudia Mareis (Paderborn: Wilhelm Fink Verlag 2016), 187–213 and “Clean by Nature. Lively Surfaces and the Holistic-Systemic Heritage of Contemporary Bionik,” communication +1, 3 (2014): Article 9.

History and Political Economy of Technological Development
PhD Student
University of Michigan
PhD Candidate
New York University
Writing Studies, Technical Communication
University of Massachusetts Amherst
Computers and the moving image
Assistant Professor of Screen Studies
Ithaca College

The author of 'From IBM to MGM: Cinema at the Dawn of the Digital Age' (2011, British Film Institute), with interests in media archaeology, technology and aesthetics, early digital culture, and histories of new media.

Histories of computing and behavioral science
Postdoctoral Fellow
Dartmouth College

Histories of computing and behavioral science; emotion & digital technologies; online privacy and surveillance; cultures of STEM; games studies; the philosophy of technology