Okay, sorry for yet another post about video/computer games. This one, however, is a 2-for-1 special, since it's also about computers in education. Alex Madrigal recently put a post on his blog lamenting the lack of academic attention to "edutainment" software, such as Where in the World is Carmen San Diego.
The latest discussion on the SIGCIS mailing list surrounded the impending release of a new volume (or sub-volume, rather) in Donald Knuth's computer science masterwork, The Art of Computer Programming. Volume 4A is now in print from Addison-Wesley. Paul Ceruzzi announced this development earlier today:
An interesting piece from Ars Technica last month described the divergence between the set of plant species that have been collected by botanists and the set of plant species that have been cataloged into the set of known species.
A group of engineers have done emulation one better. In a a fantastic piece of reverse engineering, they have re-constructed a full-on software simulation of the MOS Technology 6502 microprocessor, the heart of the Apple, Apple II, Commodore PET, and a number of other early microcomputers and video game consoles.
One of my colleagues suggested that a good use of this blog would be to inform those of our members who might not be aware of some the good places to find up-to-date information the latest goings-on in computing.
Here are a few annotated suggestions (as with most of my posts, with a strong American bias. I welcome proposed additions from other parts of the world):